{"id":1927,"date":"2014-07-02T09:22:38","date_gmt":"2014-07-02T09:22:38","guid":{"rendered":"https:\/\/www.anagram.at\/en\/blender-shortcuts-short-helpers\/"},"modified":"2014-07-02T09:22:38","modified_gmt":"2014-07-02T09:22:38","slug":"blender-shortcuts-short-helpers","status":"publish","type":"post","link":"https:\/\/www.anagram.at\/en\/blender-shortcuts-short-helpers\/","title":{"rendered":"Blender &#8211; Shortcuts &#038; Short Helpers"},"content":{"rendered":"<p>This article is mostly a reminder for myself, with some useful shortcuts and short explanations on things i use but tend to forget.<\/p>\n<p><span style=\"font-size: 1.5em; line-height: 1.5em;\">General Short Cuts (Edit mode)<\/span><\/p>\n<h3>Add a vertex \/ subdivide an Edge<\/h3>\n<p><span class=\"lang:default decode:true crayon-inline\">W &#8211; Subdivide<\/span><\/p>\n<p>Hide vertices in Edit Mode<\/p>\n<p><span class=\"lang:default decode:true  crayon-inline \">H<\/span>\u00a0\u00a0hides all selected vertices. This can be used continously, hiding more and more parts of a model.<\/p>\n<p><span class=\"lang:default decode:true  crayon-inline \">ALT H<\/span>\u00a0\u00a0returns all objects back to normal.<\/p>\n<h2>Rigging<\/h2>\n<p>This chapter shows some basic rigging shortcuts and helper.<\/p>\n<h3>Automatic Weight Paint<\/h3>\n<p>To automatically weight paint your model<\/p>\n<ul>\n<li><span class=\"lang:default decode:true  crayon-inline \">Select<\/span>\u00a0\u00a0the mesh<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">Shift + Select<\/span>\u00a0\u00a0the Armature<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">CTRL + P <\/span>\u00a0&#8211; With Automatic Weights<\/li>\n<\/ul>\n<h3>\u00a0Armatures and Hotkeys<\/h3>\n<p>Here are some of the hotkeys for working with bones in edit and pose mode. Some keys may not be listed, such as\u00a0\u21e7 ShiftD, which duplicates a bone in edit mode. It can be assumed that\u00a0\u21e7 ShiftD\u00a0duplicates bones since it duplicates other types of objects, and Blender typically uses the same key for the same functions, even if the objects or modes are different.<\/p>\n<h4>Edit Mode<\/h4>\n<ul>\n<li><span class=\"lang:default decode:true  crayon-inline \">Ctrl + N<\/span>\u00a0: Recalculates the bone roll angles.<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">Ctrl + P<\/span>\u00a0: Makes the selected bone the child of the selected active bone.<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">W<\/span>\u00a0: Opens a menu to either rename bones to the suffix of the opposite side, or to subdivide the currently selected bones (suffix mirroring works on duplicated bones, which will have a number suffix after the L\/R suffix).<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">M<\/span>\u00a0: Opens a menu of options to mirror the selected bones.<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">L<\/span>\u00a0: Selects all bones connected to the bone currently under the mouse arrow.<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">Alt + S<\/span>\u00a0: In b-bone display mode, this scales the size of the display thickness. In envelope display mode, it changes the outer envelope size (the\u00a0<b>Dist<\/b>\u00a0value from the\u00a0<b>Armature Bones<\/b>\u00a0panel).<\/li>\n<\/ul>\n<h4>Pose Mode<\/h4>\n<ul>\n<li><span class=\"lang:default decode:true  crayon-inline \">Ctrl + Alt + C<\/span>\u00a0: Give a constraint to the active bone, targeting one other selected bone.<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">\u21e7 Shift + I<\/span>\u00a0: Give an IK Solver constraint to the active selected bone, targeting the other selected bone.<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">Ctrl + C<\/span>\u00a0: Opens a menu to copy attributes of the selected active bone, to all other selected bones.<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">M<\/span>\u00a0: Opens a menu of options to mirror the selected bones.<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">L<\/span>\u00a0: Selects all bones connected to the bone currently under the mouse arrow.<\/li>\n<li><span class=\"lang:default decode:true  crayon-inline \">Alt + S<\/span>\u00a0: In b-bone display mode, this scales the size of the display thickness. In envelope display mode, it changes the outer envelope size (the\u00a0<b>Dist<\/b>\u00a0value from the\u00a0<b>Armature Bones<\/b>\u00a0panel).<\/li>\n<li>Clear the rotation of all bones by using <span class=\"lang:default decode:true  crayon-inline \">A<\/span>\u00a0\u00a0twice to select all, then <span class=\"lang:default decode:true  crayon-inline \">Alt + R<\/span>\u00a0\u00a0to clear rotation. The bones are now reset to their original rotations. You&#8217;ll end up using this command a lot, along with the related command <span class=\"lang:default decode:true  crayon-inline \">Alt + G<\/span>\u00a0, which clears location.<\/li>\n<\/ul>\n<h2>Useful tutorials<\/h2>\n<p><a href=\"http:\/\/wiki.blender.org\/index.php\/Doc:2.4\/Tutorials\/Animation\/BSoD\/Character_Animation\">Good tutorial on character animation<\/a><\/p>\n<p><a href=\"http:\/\/cgcookie.com\/blender\/2012\/02\/29\/introduction-texturing-cycles-in-blender\/\">Nice Introduction to cycles in blender.<\/a>\u00a0But keep in mind, the results are working fine in blender. Importing to OpenGL will not result in such nice views. At least not with some extra work.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This article is mostly a reminder for myself, with some useful shortcuts and short explanations on things i use but tend to forget.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":""},"categories":[88,79],"tags":[],"featured_image_src":null,"featured_image_src_square":null,"author_info":{"display_name":"Harald","author_link":"https:\/\/www.anagram.at\/en\/author\/admin\/"},"_links":{"self":[{"href":"https:\/\/www.anagram.at\/en\/wp-json\/wp\/v2\/posts\/1927"}],"collection":[{"href":"https:\/\/www.anagram.at\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.anagram.at\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.anagram.at\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.anagram.at\/en\/wp-json\/wp\/v2\/comments?post=1927"}],"version-history":[{"count":0,"href":"https:\/\/www.anagram.at\/en\/wp-json\/wp\/v2\/posts\/1927\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.anagram.at\/en\/wp-json\/wp\/v2\/media?parent=1927"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.anagram.at\/en\/wp-json\/wp\/v2\/categories?post=1927"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.anagram.at\/en\/wp-json\/wp\/v2\/tags?post=1927"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}